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QUICK CARD REFERENCE

Teen Patti hand rankings

A clear reference to common Teen Patti hand rankings from Trail/Trio to High Card, with examples and a reminder to check variant rules.

In a common classic Teen Patti ranking, the strongest combinations are listed first. Rule variations can change ordering, tie-breaks and special hands, so check the specific table rules.

Illustrated common hand order: Trail, Pure Sequence, Sequence, Colour, Pair, High Card
1 · Trail / TrioThree cards of the same rank, e.g. A-A-A.
2 · Pure sequenceThree consecutive ranks, all the same suit, e.g. A-K-Q of spades (sequence order follows house rules).
3 · Sequence / RunThree consecutive ranks in mixed suits.
4 · Colour / FlushThree cards of the same suit that do not make a sequence.
5 · PairTwo cards share a rank; the third card is the kicker.
6 · High cardNo listed combination; compare the highest card and then tie-breakers as specified.

Why exact ordering matters

Some tables reverse rankings (for example, a low-hand variant), change ace-low sequences, add jokers or introduce special cards. A digital game may also use a proprietary mode. This page describes a common traditional order, not a guarantee about any Teen Patti Master app build.

Simple learning exercise

Sort sample hands into the six categories above before comparing strength. For ties, read the written rules rather than assuming a universal kicker or suit order. Practice without money or redeemable rewards.

Examples are educational and do not constitute a strategy for financial gain. Read Teen Patti rules and responsible-play guidance.

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